At level 10, players can undergo their first class change. The class setup in the game <King> is as follows:
At level 10, soldiers can change class to Warrior, Knight, Archer, or Assassin.
Difference between Warriors and Knights:
Warriors focus on offense, with Strength and Constitution typically allocated in a 3:2 or 4:1 ratio.
Knights focus on defense, with Strength and Constitution typically allocated in a 2:3 or 1:4 ratio.
Of course, there are also all-Strength offensive Warriors and all-Constitution defensive Knights.
Archers mainly allocate 1 point to Strength, 1 to Constitution, and 3 to Agility, or 3 to Strength and 2 to Agility. Their specialty is ranged attacks.
Assassins allocate points mainly to Agility, relying on speed and finesse to win. Especially assassination, traps, and stealth—these require great skill to unleash their full offensive power.
At level 10, Mages can change class to Magician, Priest, or Warlock.
Mage-type classes mainly allocate points into Meditation. The biggest difference lies in the skills of each class.
Mages are mainly composed of Five Elements Mages, divided into Fire, Water, Lightning, Earth, and Wind systems. The attack effects vary greatly depending on the characteristics of each system, but they are primarily offensive.
Priests are support classes. Based on their skills, they can enhance the abilities of teammates, making them an indispensable member of any party.
Wizards are primarily summoner-type mages, such as Necromancers who summon skeletons and Beast Tamers who summon pets.
Players can undergo their second class advancement at level 50, continuing to grow on the foundation of their initial class.
The second class advancements for soldier-type classes are as follows:
Warriors can advance to Berserkers or Samurai, Knights can advance to Light Knights or Dark Knights, Archers can advance to Snipers or Hunters, and Assassins can advance to Thieves or Killers.
The second class advancement for mage-type classes is an upgrade in name, with access to more skills.
Mages advance to Archmages, Priests advance to High Priests, while the Wizards' second advancement is named based on their first advancement, such as Necromancers advancing to Death Mages, and Beast Tamers advancing to Beast Drivers.
Players can undergo their third class advancement at level 80. The specific advancement forms and class details are no longer available on the official website, so players have to discover them on their own.
Of course, I'm going to be a knight. I rushed towards the knight captain as soon as I entered the martial arts hall.
Looking at the dashing knight captain, clad in armor and wearing a long sword, such a heroic spirit truly stirred my envy and further strengthened my resolve.
"Hello, I would like to transfer to the knight class."
"Hello, Stone City. I am Knight Captain Marco. Welcome to the great order of knights."
"Ding-dong, Stone City, Knight Captain Marco is about to transfer you to the knight class. Do you accept?" the system prompted.
"Accept."
"Ding-dong, Stone City has transferred to the knight class. Abilities have been greatly enhanced. Attack increased by 50, Defense increased by 100, and HP increased by 100."
Every time a player changes class, their abilities improve greatly. Depending on the class's characteristics, the stats added are different. If you transfer to a Warrior, Attack increases by 100, Defense by 50, HP by 100; for an Archer, Attack increases by 100, Defense by 50, Agility by 50, HP by 50; for an Assassin, Attack is 100, Defense is 50, Agility is 100; for a Mage, Attack is 100, Defense is 50, HP is 50, Mana is 50.
Of course, these are just the basic attribute changes for each class. The main differences between classes lie in the future stat allocation methods and class-specific skills. Therefore, the characteristics, strengths, and weaknesses of classes in 'King' are especially distinct, and the balance is very high.
It's true that there are no strongest classes, only the strongest players. Of course, hidden classes are an exception to this rule; hidden classes have innate advantages and great development potential.
A flash of light enveloped me, and with a system prompt, I transferred to the Knight. A huge surge of defensive energy flowed through my body, filling me with excitement.
"Ding-dong, congratulations to Stone City for transferring to Knight. You have learned the basic Knight skills: Single-Hand Proficiency and Shield Proficiency. Other skills must be learned from the Knight Captain."
Wahaha, I'm finally a Knight! A dream of many years has finally come true. I'll let myself be happy for a while.
In reality, I've always loved knights. I've always dreamed of going back to the ancient imperial era and becoming a heroic knight. I never thought 'King' would give me this opportunity. Due to the perfect virtual technology, it feels incredibly real, completely different from the feeling of other games I've played before.
"Ding-dong, congratulations! Stone City is the first player in 'King' to change class. Reward: 300 Reputation, 50 Gold, Explorer's Medal, and a detailed map of the Tianmeng Continent."
Holy cow, there really is a reward! I worked so hard for this first-place prize.
Let me quickly check the rewards:
Explorer Medal: Originally a powerful divine artifact obtained by a thief named Dongfang Xing. Dongfang Xing was obsessed with traveling all his life. With this medal, he practically traveled across the entire Tianmeng Continent. Unfortunately, later when he explored the four legendary mysterious zones — Cloud Falls, Hidden King Temple, Phoenix Valley, and Five Elements Land — he found no clues at all, became filled with resentment, was trapped by inner demons, and eventually went berserk and died of a sudden illness. Most of the Explorer Medal's abilities were sealed by that resentment.
No way, with such a big background? That Dongfang Xing sure was persistent. Respect, man, respect.
Respect, sure, but we can't be like him. Life has its ups and downs — you gotta be open-minded, know when to hold on and when to let go.
Let's check the remaining stats on the Explorer Medal:
Explorer Medal: Requirement: None, Luck +2, Base Stats +5, Movement Speed +2, Attack Speed +1, Cannot be traded, Cannot be dropped. If the wearer can fulfill Dongfang Xing's unfinished wish, find the four legendary mysterious zones, and break through this resentment, the Explorer Medal's abilities will be restored.
Stats are pretty average — can't really tell if it's good or bad. This reward doesn't seem all that hot, that's what I think.
Whatever, something's better than nothing anyway. Plus, medals like this just hang on your chest, don't take up equipment slots. So I just hung it on my chest casually.
The Explorer Medal is plain and ordinary, just an embroidered plaque, nothing flashy at all.
Now let's check the detailed map of Tianmeng Continent.
Tianmeng Continent Map: A map drawn by Dongfang Xing as he traveled across Tianmeng Continent. This item is a unique item, cannot be traded, cannot be dropped, and cannot be used by multiple people.
Haha, good stuff, very useful!
The Tianmeng Continent map is covered densely with names of locations, descriptions of each place, what products they produce, and what monsters often appear there. Pretty awesome — traveling is gonna be way easier from now on.
I fantasized for a bit over the two items the system rewarded me, then turned to check the skills I learned after becoming a knight.
One-Hand Mastery, Lv1 0/2000, Basic Knight Skill, Passive Skill, Improves the Knight's ability to use one-handed weapons, increases attack by 20.
Shield Mastery, Lv1 0/2000, Basic Knight Skill, Passive Skill, Improves the Knight's defensive ability, increases defense by 20.
Increases attack and defense, really good skills, but they're just basic skills, so the effect isn't that great.
“Captain, I still need to learn other skills. I don't know how to go about it.”
“Here's a skill list. Take a look.”
Taunt: Lv1 0/2000, Active Skill, Requirement: Lv10 Knight, consumes 30 MP, attracts monsters within a 5-meter range to attack you, costs 100 Gold to learn.
Heavy Strike: Lv1 0/2000, Active Skill, Requirement: Lv10 Knight, consumes 10 MP, increases attack by 30, costs 100 Gold to learn.
Double Strike: Lv1 0/3000, Active Skill, Requirement: Lv20 Knight, consumes 20 MP, attacks the enemy twice in succession, increases attack by 50, costs 500 Gold to learn.
Shield Defense: Lv1 0/3000, Active Skill, Requirement: Lv20 Knight, consumes 50 MP, increases defense by 10%, duration 3 minutes, costs 500 Gold to learn.
Vitality: Lv1 0/3000, Active Skill, Requirement: Lv30 Knight, consumes 50 MP, increases HP by 10%, duration 3 minutes, costs 3000 Gold to learn.
Power Strike: Lv1 0/3000, Active Skill, Requirement: Lv30 Knight, consumes 80 MP, attacks twice quickly, increases attack by 10%, costs 3000 Gold to learn.
Sword Aura: The Knight's ultimate skill, unleashes a powerful sword aura to attack monsters within a 45-degree arc in front of you, Lv1 0/4000, Active Skill, Requirement: Lv40 Knight, consumes 100 MP, increases attack by 10%, costs 8000 Gold to learn.
Knight's Defense: The Knight's ultimate skill, the Knight's greatest trait, Lv1 0/5000, Passive Skill, Requirement: Lv40 Knight, increases defense and HP by 10%, HP recovery speed +1, costs 10000 Gold to learn.
It's pitiful. A knight can only learn 2 skills every 10 levels, and there's no technique other than just hacking away at monsters. Mage-type classes, on the other hand, have a whole bunch of skills and can choose different ones based on their development. That's something to be truly envious about.
But when I look at the gold coins needed to learn skills, my head immediately aches. This cost is just too high, especially when gold coins are so hard to come by.